![]() ![]() Your GPU is no longer just used for rendering graphics, but it can provide teraflops of floating point performance and accelerate application tasks, from real-time video rendering to fluid dynamics simulation. CUDA With CUDA, NVIDIA allows applications to hand off CPU-intensive tasks to the GPU. And they can capture 360-degree stereo photospheres for viewing in a VR headset or Google Cardboard. With photo-filters, they can add effects in real-time before taking the shot. They can capture screenshots at up to 32 times the screen resolution, and then zoom in where they choose without losing fidelity. NVIDIA Ansel With Ansel, gamers can compose the gameplay shots they want, pointing the camera in any direction and from any vantage point within a gaming world. It also models the physical behavior of the virtual world around the user so that all interactions - whether an explosion or a hand splashing through water - behave as if in the real world. NVIDIA PhysX for VR detects when a hand controller interacts with a virtual object, and enables the game engine to provide a physically accurate visual and haptic response. VRWorks Audio uses the NVIDIA OptiX ray-tracing engine to trace the path of sounds across an environment in real-time, fully reflecting the size, shape, and material of the virtual world. It also renders geometry for the left and right eyes simultaneously in a single pass. VRWorks VRWorks Graphics includes a simultaneous multi-projection capability that renders natively to the unique dimensions of VR displays instead of traditional 2D monitors. ![]()
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