![]() ![]() It also became a massive hit with gamers and the esports community.įollowing the financial success of Fortnite, the company was able to diversify its services even further with the launch of the Epic Games Store. In 2017, Epic Games released Fortnite Battle Royale amidst the rise in popularity of battle royales.īy 2018, Fortnite had dominated the free-to-play video game market and brought massive success to the company. The company took it one step further, however.įortnite: Battle Royale and the Epic Games Store This is a great secondary stream of revenue and funds the continued optimization of the engine. When a finalized game using the software is published, the publisher must pay 5% royalties for each copy sold. The genius part of this was its approach to licensing the Unreal Engine. Seeing the capability of the engine and the opportunities it has fostered has increased the company’s market share. The first version of it was made in the late 90s. ![]() It proved to be a very lucrative business model.Īn absolute monument to the gaming industry in itself, the Unreal Engine created the foundation for massive games to be built. This version was offered free to developers, as any games created using the engine would then pay royalties. Working with Tencent also allowed the company to develop Unreal Engine 4. At this time, the market had begun to shift to a games as a service (GaaS) model.Įpic had League of Legends in its arsenal of games, which is a very successful example of the GaaS model. In 2012, Tencent Holdings purchased a 40% equity stake in Epic Games. The versatility of its game engine helped create a catalog of successful internally developed video games.īy extending its offerings and partnerships to consoles, the company created new relationships with staples in the gaming industry, such as Microsoft, and Electronic Arts (EA).Įventually, the market had begun shifting toward a games as a service (GaaS) model. The company’s headquarters are in Cary, North Carolina.īranching out from personal computer gaming, it dived into the console market by the mid-2000s. Epic Games was founded by Tim Sweeney in 1991. ![]()
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